The Rogue Guide: Version 1
by Twith Tindren (last Updated 12/11/98)
copyright Twith Tindren and Elanthian Publishing Incorporated
Disclaimer: There are many, many different types of rogues out there. Now, personally, I love numbers and how they're incorporated into GS3, thus most of the conclusions that I've reached are based on statistical data. Overall, I think I've done my best to incoporate every type of Rogue out there!
In front of you, you see a small halfling rogue and an important-looking dark elf sorcerer. The small rogue opens his mouth,
"Hawwo fwiends! Ahm Twith Tindren, da howwbit picka o' Wiva's West. Ahm hewes taday tah hewp yahs become a vawy goot picka o' wogue, if yah'd wike. Twith es vawy goot wogue!"
Twith nods at you and then to the distinguished dark elf.
The dark elf briefly clears his throat and speaks,
"Hi ya! Ramandon here again. Allow me to translate for you: Hullo friends! I'm Twith Tindren, the hobbit picker of River's Rest. I'm here today to help you become a very good picker and rogue, if ya'd like. Twith is a very good rogue."
Twif, A Dwarven Rogue
Twith Tindren, Halfling Rogue
First thing you ought to know is WHAT a rogue is!! Well, a rogue is power and precision and quickness all rolled up into a lockpicking, critter killing stealth machine! As a rogue, ye just don't THINK you can do everything, you know it. ;) Rogues come in a myriad of shapes and sizes, from small tart eattin halflings, you rather large, thick-skulled giantmen, no matter what package ye choose, just make sure it's you!
Now, when ye enter the realms, it'll first ask ye to slap numbers in for your stats, now, a LOT of people are going to say that if ye don't get exactly the right numbers in the right places you'll fall on yer tush and be run over by a rat, first thing to remember, it's NOT that vital what numbers you have, but what ye do with em!
It slams you into your first training session!...training?...
A magic using rogue gets a spell every two years, probably from minor elemental, in getting elemtal targetting by the time they are 50, with extra points going into edged, picking and disarming, maybe ambush and hiding is allowed. Please note that this is a LONG term deal, if you wanna be powerful NOW, I wouldn't recomend it. As for the pure fighter (as I am) well, double train in a weapon of yer choice (I do edged) single in combat manuvers (adds to your AS and DS every once in a while, as well as helping you to avoid clouds, webs and such, and also helping in open ambush. Double in hiding and stalking, and double in ambushing for the core of your training, once you make sure you have those, double in picking, disarming, and perception, armor (till you can wear Brigandine with no RT) and shield.also single in physical training, first aid, brawling, and alternate between swimming and climbing. Brawling helps you with Voln-Fu (if you decide to take the path of Voln) but also helps with DS with no weapon in defensive stance.and if you still have extra points left to train with, go for pickpocketing (I'll explain this laterz as well) ;) And as for the combo, double on edged, but take out combat man, ambushing, hiding,brawling, first aid and pickpocketing, and save as many mental points as you can to get a spell every...four or five years or so (the benefit of minor elemental is good protection spells, as well as spells 101 and 103 of the minor spirit)
always try to fight above your level
Back up there ::looks up:: yeah, back up there I said I'd teach ye about ambushin!! This skill is what seperates the rogue fighters from the warriors. When warriors ambush, they stand out in the open and aim for a body part. They get 1/4th of their combat man, and 1/4th of their ambush skill into targetting, so a warrior with a 62 CM and a 62 ambush has about a 30% chance of just hitting where they aim! Now a Rogue on the other hand hides when they ambush. This is a different thing all together! This relies only on the ambush skill, 1/2 goes into targetting...and the OTHER half goes into gettin a crit (a strong attack usualy resulting in the loss of a limb, serious injury or outright death depending on where you aim) so a rogue with a 132 ambushing (which is what I currently have) has a 66% chance of hitting where they aim (depending on spot, a leg is easier to hit than an eye) and a 66% chance of gettin a crit! when you get good enough, you'll find your AS doesn't even need to be that high, even a dinky hit can result in death for the critter. ;)
Ahhhh, pickpocketing!! everyone's moral nightmare! =P Phooey! It's dirt cheap to learn, and easy money if ye follow some simple guidelines! first, wait till you start, otherwise you aren't going to get anything, and if you do get caught, chances are you aren't going to be able to defend yourself. Only pick once from any person on any one day, like so many older rogues say, it's better to get a little from a lot of people, then a lot from one. Don't steal from empaths or clerics!! they HELP you (all a warrior is prolly going to help you with is an experiment to see which is smarter, a rock or them) ;) JUST KIDDING!! If you STILL have a moral dilemma, followthis little thingy! You're HELPING people! some people get large RTs from having too much money, you're just helping to aleviate that problem, and make it so they can hunt easier! Aren't you nice? and hey! if that doesn't get ye! They're just making involuntary donations to a worthy cause! Thatdoesn't sound too bad now does it? as for picking boxies, if you triple train in picking and disarming andperception every year, start picking about 5th year, if you only double, wait longer (and don't worry if you don't triple, by the time you're lord, the difference between triple and double training is only about 21 pointsor so) also, begin picking in non crowded areas in case ye set off a trap.and pick within about 5 or so years of yourself, if you're 5, don't pick more than a chest from a level 10 critter or so, and DON'T take ANYTHING from the spider temple for a LONG while! =P
Tymelord The-ne'r-ending, half-elf rogue and loud mouth extraordinaire!